Play 5.0.1 (the version of 5 I downloaded and tested) doesn’t come in a VST3 variant. So far I have only tried Bidule, but other bridge options might work as well. Play 5 works directly in Dorico, where Play 6 and Opus currently require some sort of bridge. The main noticeable differences between Play 5 and 6 that I detected from an end user perspective are: The grainy rendering is my fault…I made it quickly, loud, 16bit (dithered), and lossy compressed the heck out of it so it would fit here. There are no tweaks to dynamics, note lengths/velocities, or votox timing for the ‘words’ (my first entry ever into Symphonic Choirs). Note, I spent very little time entering this score and even less poking some votox into the Symphonic Choirs. Thus a quick and dirty take to demonstrate that Opus and word builder at least ‘play back’ in Dorico if bridged through Bidule. My workaround is to host an audio recorder in an instance of bidule through an insert on the main Dorico Output and do a real time record. At first I thought word builder was missing in Opus, but discovered that it lives under the Perform Tab instead of having a button in the Play tab.Įdit: I have issues with this setup when trying to export to audio through Dorcio’s quick export feature. Opus: VST2 DOES work for me when bridged via Bidule. For whatever reason(s), the interpretation of the VST3 implementation between this host and plugin don’t quite jive, or perhaps Opus is using portions of the protocol that Bidule doesn’t support yet? I tried it with Bidule in stand alone, and hosted inside Dorico. Again, word-builder does not advance and notes get stuck. Opus: VST3, nor VST2 work directly in Dorico for me. It does appear that Opus uses the same phrase set as Play 6…so whatever I made and saved in 6 shows up in Opus, and vice verse. It should work the other way too, but I haven’t rolled back to 5 yet to double check that possibility.
I had no problem moving phrases I made in Play 5 over to Play 6/Opus using the native Windows File Explorer, and they worked as expected. Play 5 & 6 keep user files such as phrases (*.phr files) in different directories. Both VST2 and VST3 variants of Play 6 DO work for me if bridged via Bidule.
Word-builder does not advance, and notes stick. Play 6: VST3 nor VST2: Neither of these work directly in Dorico for me. Play 5: VST2, works directly in Dorico, and/or when I bridged it via Bidule.
Or, assign your MOD wheel to CC11 and control it that way.For me after more testing with Dorico 3.5 on Windows 10, This can take some experimenting, but sometimes works out well.Īs you noticed, not all of your needs are met with the supplied samples, so layering multiple samples and manually editing the envelopes within certain patches are all common.Īs far as writing the CC11, you can either manually insert a new CC lane (11) in PRV, then draw in the data using the draw tool, with Snap to Grid off.
This creates a kind of fade in so you dont hear the hard attack.Ģ- Adjust the attack of the specific patch, using the envelope controls on the PLAY interfaceģ- Start the note/chord with a Legato patch and manually crossfade between them. If you use CC7, it will affect all your automation, if you should decide to adjust the level of the entire track, later on.ġ- Manually draw in the Expression data at the beginning of the note/chord, even on the MOD patches. I would use Expression (CC11) to manually draw in your chord entry and exit 'volumes'.
In EWSO, CC 11 is Expression and 7 is volume. Is there a way I can get Sonar to take the mod wheel and duplicate that information as CC11 (or CC7) so that I can get volume swells added alongside the sample change?
However, the EWQL symphonic orchestra doesn't have crossfading patches that go from zero volume to full volume, meaning that even with the wheel fully at zero, the instrument still comes through fairly loudly, stopping the technique from working.
The mod wheel typically adjusts both the volume of the instrument and crossfades between different sample dynamics for a fairly realistic sound. The trick I've seen used for other virtual instruments is to use a dynamic crossfade patch and then play using the modwheel to fade individual notes in and out. I have the EWQL Symphonic Orchestra Gold instrument, and although it sounds great, I feel like I can't get the best results out of it when it comes to getting a natural sounding performance. Best way of recording dynamics with East West Symphonic Orchestras